CARD GAME BASED LEARNING IN FOOD SAFETY AND NUTRITION EDUCATION
Abstract
This paper presents an educational constructivist computer card game approach for the learning of Food safety andnutrition concepts by pre- primary and secondary level education students. This approach adopts a “7-step modeling
methodology” for constructivist computer card game design (Kordaki, 2015). The design framework of a 10-level Educational
Computer Card Game (ECCG) based to the aforementioned methodology is presented in this paper while an example of a
specific card game referring to the Food Pyramid is also demonstrated. Ten essential topics (one for each level of the said
ECCG) as well as students’ bad behaviors or misunderstandings related to each topic has been planned to be integrated into this
card game based learning experience. The 10-level ECCG design and construction, is situated in the context of the European
Project “Let’s make it better! Raising the awareness of the triad nutrition-health-food safety in school education
(EduForHealth): 2014-1-RO01-KA200-002931, as a supplemental tool to support the food safety and nutrition education at the
pre-, primary and secondary level. Future plans include the implementation of the educational card game in a digital mode.
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